function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(36.5)
	Spawn_0:SetPosY(6.1)
	Spawn_0:SetPosZ(13.5)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(52)
	Spawn_1:SetPosY(2)
	Spawn_1:SetPosZ(57)
	Spawn_1:SetName("TeleporterA-2")
	Spawn_1:SetForceRotation(true)
	Spawn_1:SetRotation(45)
	environment:AddSpawn(Spawn_1)

	Spawn_2 = Spawn(2)
	Spawn_2:SetPosX(7.5)
	Spawn_2:SetPosY(2)
	Spawn_2:SetPosZ(7)
	Spawn_2:SetName("TeleporterB-2")
	Spawn_2:SetForceRotation(true)
	Spawn_2:SetRotation(0)
	environment:AddSpawn(Spawn_2)

	Actor_8 = ActorObjectInfo(8)
	Actor_8:SetRenderType(1)
	Actor_8.HitPowerOnTouch = -1
	Actor_8.ExcludeFromNavMesh = false
	Actor_8.DisplayDesc.ModelId = 0
	Actor_8.DisplayDesc.ModelName = "Worlds/colozen/Grids/Xmas11/Xmas07-11.osgb"
	Actor_8.DisplayDesc.Outfit = ""
	Actor_8.DisplayDesc.Weapon = ""
	Actor_8.DisplayDesc.Mode = ""
	Actor_8.DisplayDesc.UseLight = true
	Actor_8.DisplayDesc.CastShadow = true
	Actor_8.DisplayDesc.ColorR = 1
	Actor_8.DisplayDesc.ColorG = 1
	Actor_8.DisplayDesc.ColorB = 1
	Actor_8.DisplayDesc.ColorA = 1
	Actor_8.DisplayDesc.TransX = 0
	Actor_8.DisplayDesc.TransY = 0
	Actor_8.DisplayDesc.TransZ = 0
	Actor_8.DisplayDesc.ScaleX = 1
	Actor_8.DisplayDesc.ScaleY = 1
	Actor_8.DisplayDesc.ScaleZ = 1
	Actor_8.DisplayDesc.RotX = 0
	Actor_8.DisplayDesc.RotY = 0
	Actor_8.DisplayDesc.RotZ = 0
	Actor_8:SetModelState(2)
	Actor_8.DisplayDesc.UseBillboard = false
	Actor_8.PhysicDesc.Pos.X = 0
	Actor_8.PhysicDesc.Pos.Y = 0
	Actor_8.PhysicDesc.Pos.Z = 0
	Actor_8.PhysicDesc.Pos.Rotation = 0
	Actor_8.PhysicDesc.Density = 1
	Actor_8.PhysicDesc.Collidable = true
	Actor_8.PhysicDesc.SizeX = 1
	Actor_8.PhysicDesc.SizeY = 1
	Actor_8.PhysicDesc.SizeZ = 1
	Actor_8.PhysicDesc.AllowFreeMove = true
	Actor_8.PhysicDesc.Filename = "Worlds/colozen/Grids/Xmas11/Xmas07-11.phy"
	Actor_8:SetPhysicalActorType(1)
	Actor_8:SetPhysicalShape(5)
	Actor_8.ExtraInfo.Name = ""
	Actor_8.ExtraInfo.NameColorR = 1
	Actor_8.ExtraInfo.NameColorG = 1
	Actor_8.ExtraInfo.NameColorB = 1
	Actor_8.ExtraInfo.Display = false
	Actor_8.LifeInfo.Display = false
	Actor_8H = ActorHandler(Actor_8)
	environment:AddActorObject(Actor_8H)

	Actor_9 = ActorObjectInfo(9)
	Actor_9:SetRenderType(3)
	Actor_9.HitPowerOnTouch = -1
	Actor_9.ExcludeFromNavMesh = false
	Actor_9.DisplayDesc.ModelId = 0
	Actor_9.DisplayDesc.ModelName = "JoeElf"
	Actor_9.DisplayDesc.Outfit = "Green"
	Actor_9.DisplayDesc.Weapon = "No"
	Actor_9.DisplayDesc.Mode = "Normal"
	Actor_9.DisplayDesc.UseLight = true
	Actor_9.DisplayDesc.CastShadow = true
	Actor_9.DisplayDesc.ColorR = 1
	Actor_9.DisplayDesc.ColorG = 1
	Actor_9.DisplayDesc.ColorB = 1
	Actor_9.DisplayDesc.ColorA = 1
	Actor_9.DisplayDesc.TransX = 0
	Actor_9.DisplayDesc.TransY = 0
	Actor_9.DisplayDesc.TransZ = 0
	Actor_9.DisplayDesc.ScaleX = 1
	Actor_9.DisplayDesc.ScaleY = 1
	Actor_9.DisplayDesc.ScaleZ = 1
	Actor_9.DisplayDesc.RotX = 0
	Actor_9.DisplayDesc.RotY = 0
	Actor_9.DisplayDesc.RotZ = 0
	Actor_9:SetModelState(2)
	Actor_9.DisplayDesc.UseBillboard = false
	Actor_9.DisplayDesc.ColorMaterialType = 4
	Actor_9.DisplayDesc.MatAmbientColorR = -0.2
	Actor_9.DisplayDesc.MatAmbientColorG = -0.2
	Actor_9.DisplayDesc.MatAmbientColorB = -0.2
	Actor_9.DisplayDesc.MatAmbientColorA = 1
	Actor_9.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_9.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_9.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_9.DisplayDesc.MatDiffuseColorA = 1
	Actor_9.DisplayDesc.MatSpecularColorR = 0
	Actor_9.DisplayDesc.MatSpecularColorG = 0
	Actor_9.DisplayDesc.MatSpecularColorB = 0
	Actor_9.DisplayDesc.MatSpecularColorA = 1
	Actor_9.DisplayDesc.MatEmissionColorR = 0
	Actor_9.DisplayDesc.MatEmissionColorG = 0
	Actor_9.DisplayDesc.MatEmissionColorB = 0
	Actor_9.DisplayDesc.MatEmissionColorA = 1
	Actor_9.DisplayDesc.MatShininess = 0
	Actor_9:AddColorSwap(1,128,229)
	Actor_9.PhysicDesc.Pos.X = 50
	Actor_9.PhysicDesc.Pos.Y = 2
	Actor_9.PhysicDesc.Pos.Z = 39.5
	Actor_9.PhysicDesc.Pos.Rotation = 0
	Actor_9.PhysicDesc.Density = 1
	Actor_9.PhysicDesc.Collidable = true
	Actor_9.PhysicDesc.SizeX = 1
	Actor_9.PhysicDesc.SizeY = 3
	Actor_9.PhysicDesc.SizeZ = 1
	Actor_9.PhysicDesc.AllowFreeMove = true
	Actor_9.PhysicDesc.Filename = ""
	Actor_9:SetPhysicalActorType(2)
	Actor_9:SetPhysicalShape(2)
	Actor_9.ExtraInfo.Name = ""
	Actor_9.ExtraInfo.NameColorR = 1
	Actor_9.ExtraInfo.NameColorG = 1
	Actor_9.ExtraInfo.NameColorB = 1
	Actor_9.ExtraInfo.Display = false
	Actor_9.LifeInfo.Display = false
	Actor_9H = NPCHandler(Actor_9)
	Actor_9H_dia = DialogPart()
	Actor_9H_dia:SetResetDialog(false)
	Actor_9H_dia_c0 = DialogPart()
	Actor_9H_dia_c0:SetResetDialog(false)
	Actor_9H_dia_c0:AddText(26)
	Actor_9H_dia_c0_c0 = DialogPart()
	Actor_9H_dia_c0_c0:SetResetDialog(false)
	Actor_9H_dia_c0_c0:AddText(27)
	Actor_9H_dia_c0_c0_c0 = DialogPart()
	Actor_9H_dia_c0_c0_c0:SetResetDialog(false)
	Actor_9H_dia_c0_c0_c0:AddText(28)
	Actor_9H_dia_c0_c0:AddChild(Actor_9H_dia_c0_c0_c0)
	Actor_9H_dia_c0:AddChild(Actor_9H_dia_c0_c0)
	Actor_9H_dia:AddChild(Actor_9H_dia_c0)
	Actor_9H:SetRootDialog(Actor_9H_dia)
	Actor_9H:SetNpcName(-1)
	Actor_9H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_9H)

	Trigger_1_info = TriggerInfo(1, "TeleporterA-1", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 1, 10, 1, true)
	Trigger_1:SetPosition(41.5, 6, 54.5)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("xmas11-07")
	Trigger_1_act1:SetSpawning(1)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

	Trigger_2_info = TriggerInfo(2, "TeleporterB-1", true, true, false)
	Trigger_2 = ZoneTrigger(Trigger_2_info, 1, 10, 1, true)
	Trigger_2:SetPosition(55.5, 2, 13.4)
	Trigger_2:SetStayUpdateFrequency(-1)
	Trigger_2:SetActivateOnJump(true)
	Trigger_2_act1 = TeleportAction()
	Trigger_2_act1:SetMapName("xmas11-07")
	Trigger_2_act1:SetSpawning(2)
	Trigger_2:SetAction1(Trigger_2_act1)
	environment:AddTrigger(Trigger_2)

	Trigger_3_info = TriggerInfo(3, "ExitTeleporter-Xmas08", true, true, false)
	Trigger_3 = ZoneTrigger(Trigger_3_info, 1, 10, 1, true)
	Trigger_3:SetPosition(25.6, 2, 52.5)
	Trigger_3:SetStayUpdateFrequency(-1)
	Trigger_3:SetActivateOnJump(true)
	Trigger_3_act1 = TeleportAction()
	Trigger_3_act1:SetMapName("xmas11-08")
	Trigger_3_act1:SetSpawning(0)
	Trigger_3:SetAction1(Trigger_3_act1)
	environment:AddTrigger(Trigger_3)

end
